ALPESH PAREKH
I'm a professional concept artist and visual developer based in San Francisco. My expertise in art includes many forms, from traditional media and digital media, While my main focus is AAA game design.
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PROFESSIONAL SUMMARY
MMO Character Artist / Creature / visual Development
• Professional with over 2 years of experience and internship for 4month in USA. creating characters and objects from concept to game integration in a production environment.
• Extensive background in digital and traditional arts in CG characters.
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SKILLS
•Advanced knowledge of human and animal anatomy with mixing creature design.
• Strong understanding of form, gesture, scale proportion and the importance of silhouette in regards to conceptual design.
• Extensive background in digital and traditional arts.
• Guides and mentors other artists
• Regularly seeks out relevant techniques and technologies in the art.
SOFTWARE APPLICATIONS
Photoshop, Illustrator, Maya, Zbrush, Keyshot, Blender, Cinema4D, Redshift, Substance Painter.
Conceptualize and realize 2D & 3D artworks for video game and cinematic development, from general
mood concepts to specific settings and props designs.
● Conceptualize and design 2D or 3D interiors and exteriors environments.
● Provide interesting and effective visual solutions for technical and artistic challenges. Collaborate
closely with the other artists and designers.
● Experience knowledge of modern game asset development 3D assets Using Maya, Blender and
zbrush. game development as a Concept Artist or equivalent experience in film or TV.
● Grasp new technical concepts and use research references.
● Participate with the creative team in asset and visual development.
● Research and gathering necessary reference materials to guarantee a foundation of real-world principles is
applied to the character development process.
● working experience with Produce supporting character, weapon, and creature art turnarounds, style
sheets/material callouts that provide clarity to content creators in using several softwares with pipeline.
● Work with the Art and Creative Direction leadership to ensure that concept art maintains coherence with
product creative goals.
● Participate in collaborative cross discipline meetings and discussions towards team alignment for character,
creature, and weapon concept art